U.S. Capitol Classics China Open
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Welcome to the US Capitol Classics China Open!

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Ubicación

  USA - National Harbor, MD

Gaylord National Resort & Convention Center, 201 Waterfront Street, National Harbor, Maryland 20745, United States

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Directores/Promotores de eventos
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Results
Information
Ring Assignments & Division Order

2022 US Capitol Classics & China Open Schedule

 

Friday, August 5, 2022

  • 9:00 AM - Registration Opens
  • 11:30 AM - Officials Report to Rings
  • 12:00 PM - Class AA NASKA Traditional Challenge Divisions (Youth & Adult)
  • 1:00 PM - Class AA NASKA Team Demo, Synchronized Weapons, Synchronized Forms, Youth Open Weight Divisions
  • 2:00 PM - Class AA NASKA Youth Team Sparring Divisions
  • 3:00 PM - Black Belt (Class A & Class AA) & All Under Black Belt Creative, Musical and Extreme (CMX) Forms, Weapons Divisions - Youth and Adult (including 30 & Over divisions)
  • 5:00 PM - Class AA NASKA Adult Team Sparring (18 & Over and 30 & Over) and Adult Open Weight Sparring

Saturday, August 6, 2022

  • 7:00 AM - Registration Opens
  • 7:30 AM - Official Report to Rings
  • 8:00 AM - NASKA Class AA Senior Black Belt Traditional Forms & Weapons and Sparring Divisions (30+, 40+, 50+, 60+ Men and Women
  • 9:00 AM - Class A Black Senior Traditional Forms & Weapons and Point Sparring Divisions
  • 9:00 AM - Class AA & Class A Youth and 18 & Over Adult and ALL Under Black Belt Traditional Forms & Weapons followed by Point Sparring Divisions
  • 9:00 AM - Adult Continuous Sparring, All China Open Divisions (Wu-Shu, Kung Fu, Tai Chi), Grappling (Gi and No-GI), Point Muay Thai (PMT), Box Kick Thrown (BMT), SanDa, Classic Kumite, Padded Weapons, Flag Sparring, Point MMA
  • 11:30 AM - Class AA NASKA Youth Runoffs for Forms & Weapons
  • 1:00 PM - Youth Continuous Sparring
  • 4:00 PM - Under Belt & Youth Class A Finals
  • 6:50 PM - Doors Open for Black Belt Finals
  • 7:00 PM - Finals Pre-Show
  • 7:30 PM - 2022 US Capitol Classics & China Open Ultimate Finals Show 

Grappling Rules:

Here at US CAPITAL CLASSICS, we take safety serious and consider it priority one. Referees are responsible with the task of officiating in a dynamic and complex set of circumstances. All this while keeping track of points and following the rule set. With this in mind, referees have the final word and there is no exception to this policy. Please be respectful to our Officials/Staff as it directly affects the quality of our tournament.

Many takedowns, sweeps, positions and submissions are legal in certain divisions, however, it is important to realize what you can and cannot do. Please read the Rules & Regulations carefully and pay attention to the obvious infractions where certain techniques become legal based on experience.

US CAPITOL CLASSICS reserves the right to combine weight classes in any division. Also, Whenever possible, your child will be matched up with someone their same age or children within a year old (plus or minus). Please understand that under some circumstances they may have to compete with others slightly older. A coach or parent will be contacted to get approval. All children 13 and under that weigh over 180 lbs. will need to compete with the teens.

Each tournament has unique rules so it is important that you please read, study, and understand the rules prior to competing. This will help you to create a strategic plan before you get on the mat. Good luck!

Unified Grappling Rules:

Match length:

Regulation: 5 minutes

Finals: 7 minutes.

Beginner 2< years

Intermediate: 2-4 years

Advanced: 5+ years

 

Submission rules:

Beginner:

  • NO: Neck Cranks, wrist locks, slicer attacks, Spinal attacks (twisters), heel hooks or knee bars.
  • Straight ankle locks only
  • All other submissions legal
  • NO jumping guard

Intermediate:

  • All upper body submissions legal.
  • Straight leg attacks legal.
  • No twisting leg attacks.

Advanced:

All submissions legal.

Scoring:

  • In order to score: you must control the opponent for 3 seconds.
  • Takedown/snap down to force opponent to turtle and come behind: 2 points
  • Any throw or foot sweep: 3 points
  • Any takedown/throw/footsweep that lands directly to side control: 4 points
  • Pin (scoring once): For a 20 second count, the fighter may pin their opponent shoulders to the mat to score 2 points. Pinning positions must be clear of the legs (no guard engaged)
  • Passing guard: 3 points.
  • Mount/Back mount: 4 points. Back mount may have ankles cross/body lock.
  • Reversal: 2 points. (Turning opponent over from side control or the bridge escape from mount for example. There MUST be an exchange from bottom to top position.
  • Pulling guard that is not immediately followed up by a successful sweep or threatening submission will be -2 points. (Attack begin within 3 seconds of the guard pull).
  • All submissions MUST be finished on the ground. If the opponent lifts the opposing fighter past their hip, the submission is broken and the fight is restarted on the feet.
  • You may only grab 3 or more fingers.
  • A rash guard or tight fitting shirt must be worn. No shirtless competitors.
  • Finger and toe nails must be neatly trimmed. You must be clean and free of rashes.
  • 5 minutes blood time.

Absolutely NO:

  • Putting fingers or toes into any orifice.
  • No oils may be on the combatants skin.
  • No unsportsmanlike behavior.
  • Ref has final call.

Here at the US CAPITOL CLASSICS, we take safety serious and consider it priority one. Referees are responsible with the task of officiating in a dynamic and complex set of circumstances. All this while keeping track of points and following the rule set. With this in mind, referees have the final word and there is no exception to this policy. Please be respectful to our Officials/Staff as it directly affects the quality of our tournament.

Many takedowns, sweeps, throws and strikes are legal in certain divisions, however, it is important to realize what you can and cannot do. Please read the Rules & Regulations carefully and pay attention to the obvious infractions where certain techniques become legal based on experience.

US CAPITOL CLASSICS reserves the right to combine weight classes in any division. Also, Whenever possible, your child will be matched up with someone their same age or children within a year old (plus or minus). Please understand that under some circumstances they may have to compete with others slightly older. A coach or parent will be contacted to get approval.

Each tournament has unique rules so it is important that you please read, study, and understand the rules prior to competing. This will help you to create a strategic plan before you get on the mat. Good luck!

MATCH LENGTHS & DESCRIPTION OF ROUNDS

All Divisions: THREE 2 minute rounds with a 1 minute rest between rounds.

In the case of a tie, one additional 2 minute round (OVERTIME).

Rules & Regulations

1Advantages are attempts that posed a real threat to the other fighter, near takedowns, near sweep, near knockdowns, THE AGGRESSOR, etc. Advantages will only be used in the case of a tie with points after a 3rd round (OVERTIME).

2No Stalling: Referee will issue verbal warning for the 1st offense of stalling (i.e. Avoiding contact without engaging, no activity, fleeing the ring to avoid takedown or contact attempts, turning your back to avoid contact). A 2nd offense will result in an advantage deduction (1 point). A 3rd offense will result in a two point deduction. Fourth offense is disqualification. If a competitor flees the ring when a potential throw is locked in and the competitor is obviously fleeing to avoid being thrown, the opponent will be awarded maximum points for a clean throw.

3Referee has the discretion to call a match for use of excessive force (i.e. competitor refuses to adhere to the event rules and regulations, or the referee believes that the continuation of the fight will cause immediate damage or injury). The referees will be shown maximum respect at all times. Their decisions are final and will not be disputed.

4There are no points for escapes from throws. It is a person's obligation to escape a bad position. No points are awarded for these escapes.

5If the competitors are forced out of the edge of the ring, they will be restarted from the center of the ring

6No strikes directly to any joints, biting, eye gouging (includes chin to eye) head butting, small joint manipulation (finger or toe locks), hair pulling, ear pulling, strikes to the back, neck, groin, or throws causing an opponent to land directly on the head.

7No unsportsmanlike conduct allowed as observed by referee or tournament official (includes spitting, use of foul language, obscene gestures, etc.). Warnings will be given for unsportsmanlike conduct. Repeat offenders will be disqualified. The referee has the authority to disqualify any competitor without first giving a warning for any unsportsmanlike conduct.

8No lubricants, oils, or lotions of any kind (to include icy hot etc,,,) permitted on any part of the body or clothing. A very thin layer of vaseline is permitted on the facial area but must be checked and approved by the referee prior to the beginning of each round.

9No slamming allowed. Illegal slamming will be defined as slamming your opponent to the mat with the intention to cause harm as observed by the center referee. Slamming will result in an automatic DQ. There are no exceptions to this rule. Throws are NOT considered slams, but you MUST deliver your opponent SAFELY to the mat.

10Competitors are to arrive clean and with trimmed toe and finger nails. Competitors with offensive odors before the event starts will be refunded and kindly asked to leave the tournament.

11Competitors with any of the following outbreaks or infections will not be allowed to compete: Herpes (cold sores), Fungal Infections (ringworm, warts, etc.), and any form of Staph or other Viral or Bacterial Infection. Please try to avoid an embarrassing situation, as we are committed to competitor safety and will not tolerate the further spreading of disease. Our mats are sanitized before and after each event.

MATCH LENGTHS & DESCRIPTION OF ROUNDS

All Divisions: THREE 2 minute rounds with a 1 minute rest between rounds.

In the case of a tie, one additional 2 minute round (OVERTIME).

Rules & Regulations

1Advantages are attempts that posed a real threat to the other fighter, near takedowns, near sweep, near knockdowns, THE AGGRESSOR, etc. Advantages will only be used in the case of a tie with points after a 3rd round (OVERTIME).

2No Stalling: Referee will issue verbal warning for the 1st offense of stalling (i.e. Avoiding contact without engaging, no activity, fleeing the ring to avoid takedown or contact attempts, turning your back to avoid contact). A 2nd offense will result in an advantage deduction (1 point). A 3rd offense will result in a two point deduction. Fourth offense is disqualification. If a competitor flees the ring when a potential throw is locked in and the competitor is obviously fleeing to avoid being thrown, the opponent will be awarded maximum points for a clean throw.

3Referee has the discretion to call a match for use of excessive force (i.e. competitor refuses to adhere to the event rules and regulations, or the referee believes that the continuation of the fight will cause immediate damage or injury). The referees will be shown maximum respect at all times. Their decisions are final and will not be disputed.

4There are no points for escapes from throws. It is a person's obligation to escape a bad position. No points are awarded for these escapes.

5If the competitors are forced out of the edge of the ring, they will be restarted from the center of the ring

6No strikes directly to any joints, biting, eye gouging (includes chin to eye) head butting, small joint manipulation (finger or toe locks), hair pulling, ear pulling, strikes to the back, neck, groin, or throws causing an opponent to land directly on the head.

7No unsportsmanlike conduct allowed as observed by referee or tournament official (includes spitting, use of foul language, obscene gestures, etc.). Warnings will be given for unsportsmanlike conduct. Repeat offenders will be disqualified. The referee has the authority to disqualify any competitor without first giving a warning for any unsportsmanlike conduct.

8No lubricants, oils, or lotions of any kind (to include icy hot etc,,,) permitted on any part of the body or clothing. A very thin layer of vaseline is permitted on the facial area but must be checked and approved by the referee prior to the beginning of each round.

9No slamming allowed. Illegal slamming will be defined as slamming your opponent to the mat with the intention to cause harm as observed by the center referee. Slamming will result in an automatic DQ. There are no exceptions to this rule. Throws are NOT considered slams, but you MUST deliver your opponent SAFELY to the mat.

10Competitors are to arrive clean and with trimmed toe and finger nails. Competitors with offensive odors before the event starts will be refunded and kindly asked to leave the tournament.

11Competitors with any of the following outbreaks or infections will not be allowed to compete: Herpes (cold sores), Fungal Infections (ringworm, warts, etc.), and any form of Staph or other Viral or Bacterial Infection. Please try to avoid an embarrassing situation, as we are committed to competitor safety and will not tolerate the further spreading of disease. Our mats are sanitized before and after each event.

Additional Rules & Regulations

1No grabbing of any clothing, shorts, rash guards, t-shirts, etc. to assist in conducting throws.

2"Can Opener" Neck Cranks, and "flying scissor" take downs and slamming are ILLEGAL in ALL divisions.

3Any type of submission techniques such as chokes, heel hooks, calf/bicep slicer, figure four ankle locks/ toeholds, straight knee bars, arm bars, wrist locks, etc... are ILLEGAL. Once an opponent has touches the ground with any other part of his body except his feet, no further action can take place.

4Any competitor that has fought as a professional in any type of martial art, boxing, or combative sport may not compete as an amateur in this event. There are no exceptions to this rule.

5Mouthpiece, headgear, chest protector, shinguards, shorts (No Long Pants) and groin protection are mandatory! Sport karate kicking shoes are not allowed; all competitors must compete barefooted. Headgear, chest protectors, gloves, and shinguards will be provided by the promoter.

6Handwraps are required. Wrapped hands can only have tape no more than one inch behind knuckles and will be inspected by the referee prior to gloving.

Scoring/ General Rules & Judging

•Kicks are allowed to the inside and outside of the legs (Thighs) as well as the upper body.

•Knee and elbow strikes are allowed to the body only (NOT TO THE HEAD) (12 oclock to 6 oclock elbows are not allowed)

•All types of Judo & Wrestling Throws are allowed as long as it does not cause opponent to land on his head (Person being thrown).

•Fighters have 3 seconds after clinch to execute a takedown, throw or sweep or they are separated by the center referee.

•The bout will take place on a raised platform or on mats on the floor with no ropes (TBD)

•There are 2 aspects of Scoring. Stand up and Takedown scores. Both are ADDED scores by each judge on their score cards.

•STAND UP: Two Judges will score each fighter by each landed strike "1" Point (Punch or Kick) per strike landed clean and with power. Glove to glove contact does not count as points, clash of kicks, and neither does slap punches while in a clinch.

•TAKEDOWNS: After each throw, takedown, sweep etc, the bout referee will stop the action and award points if earned. To indicate points earned, the referee, after both fighters are standing, will POINT his hand to the fighter who is awarded the points while his other hand is raised high in the air showing the point total with his fingers. He will also yell the point score verbally. All points awarded by the referee and deductions shall be recorded and maintained by the score keeper on a separate score card and added to the totals of the judges score cards at the end of each round. Keep in mind, a kick that lands but is "CAUGHT" by the receiving fighter and the receiving fighter FOLLOWS with a counter that lands effectively, or a throw/sweep that is executed effectively, the kick DOES NOT count as a point. deductions shall be recorded and maintained by the scorekeeper on a separate score card and added to the totals of the judges score cards at the end of each round. Keep in mind, a kick that ands but is "CAUGHT" by the receiving fighter and the receiving fighter FOLLOWS with a counter that lands effectively, or a throw/sweep that is executed effectively, the kick DOES NOT count as a point.

•At the end of each round, each judge will write the TOTAL amount of points for each fighter on their score card. Although the WINNER will only receive "1" point on the MASTER SCORE SHEET kept by the Scorekeeper, it is good for review purposes to know the total points each judge scored the bout as.

•At the end of each round, the Scorekeeper will only give "1" point to the WINNING fighter who is the fighter with the most points in the round. The losing fighter will receive "0" points.

•At the end of the bout, unless the bout was stopped prior to the end of the scheduled rounds (KO, TKO DQ etc.) the fighter with the most rounds WON will win the bout.

 

POINTS WILL BE AWARDED AS FOLLOWS:

0 Points Awarded:

 

•If a fighter attempts a throw and the other fighter pulls him/her down with them, and neither show control. This is the decision of the referee.

•One opponent uses a falling technique to attack and does not succeed.

•One opponent uses a flying offensive technique with a deliberately falling technique, the latter will not score a point.

 

1 Point Awarded:

•"IF" The fighter being thrown uses a throw "COUNTER TECHNIQUE" and reverses the beginning thrower in regards to position of control or command, the fighter who ends up in the controlling or commanding position within a count of "1" after both fighters hit the floor shall receive the 1 point awarded. If both end up side by side, no points shall be awarded.

 

2 Points Awarded:

•Any knockdown from a strike (Punch or Kick) will award 2 points to the striker as long as the technique (strike) is clean and the standing fighter does not touch the ring floor.

•On such a strike, if the fallen fighter does not require to be given a standing 8 count and rises off the mat quickly after the knockdown, again, this is 2 points.

•However, If an 8 count is required after a strike drops a fighter, this will be awarded "3" points. See below.

•Any basic throw that is not high altitude or of extreme skill/difficulty will be awarded 2 points to the thrower. Anytime one fighter throws, sweeps or shoves his/her opponent to the floor without the thrower touching the ring floor with anything but his/her feet.

•The opponent is forced to fall by the competitors techniques, including the competitors deliberately falling while dodging defensively, the standing fighter shall be awarded "2" Points.

 

3 Points Awarded:

•Any HIGH ALTITUDE or EXPLOSIVE, DEVASTATING THROW shall be awarded 3 points.

•Any knockdown from a strike or any technique that requires the referee to give a fighter a standing 8 count, the fighter not being given the 8 count will receive 3 Points. The referee will give the standing 8 count first and then award points as required unless he, the referee elects to stop the bout instead.

•The opponent is knocked down by a dropping sweep where his feet fly out from under him where he lands on his back. It is OK if the sweepers hands touch the ground.

 

Determining the winner

 

The fighter with the most ROUNDS WON at the end of the bout is the winner OR

 

Other ways to stop a bout and win a bout can be due to Injury or Disqualification due to Fouls. If a competitor knocks out an opponent or uses excessive force, the competitor will be disqualified.

 

Legal Techniques

•Punches to the head and body.

•Elbows to the body (12 to 6 oclock or north to south not allowed)

•Kicks to the head, body and legs (not to any joint or below the knee)

•Knees to the legs & body (Not to the Head)

•Throws and takedowns.

 

Illegal Techniques

•KNEES TO HEAD

•Head Butts.

•Joint Attacks.

•Elbow Strikes TO HEAD.

•Holding and Hitting.

•Open Hand Strikes.

•Strikes to the Groin.

•Strikes to the Knees.

•Kicks or Punches to the Spine.

•Throws that involve Joint Manipulation.

•Kicks or Punches to the back of the Head.

•Biting, Strikes to any part of the Neck or Kidney.

 

Links to the non-NASKA rules and regulations for divisions like grappling, continuous sparring and padded weapons:

 

Rules for Continuous Sparring

http://uscapitolclassics.com/wp-content/uploads/2022/07/Continuous-Sparring.pdf

 

Rules for Padded Weapons divisons:

http://uscapitolclassics.com/wp-content/uploads/2022/07/Capitols2022_PaddedWeaponsEquipmentandRules.pdf

 

Directores/Promotores de eventos
dinero del premio
división 1er lugar Segundo lugar
18 & Over Men's Open Weight Finals $750.00 $250.00
18 & Over Class AA Black Belt 3-Men Team Sparring (NASKA Rated) $750.00 $250.00
18 & Over Class AA Black Belt 2-Women Team Sparring (NASKA Rated) $750.00 $250.00
18 & Over Women's Open Weight Finals $750.00 $250.00
División
18 & Over Men's Open Weight Finals
1Er Lugar
$750.00
Segundo Lugar
$250.00
División
18 & Over Class AA Black Belt 3-Men Team Sparring (NASKA Rated)
1Er Lugar
$750.00
Segundo Lugar
$250.00
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Ubicación

  USA - National Harbor, MD

Gaylord National Resort & Convention Center, 201 Waterfront Street, National Harbor, Maryland 20745, United States

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